Mavka
Medium undead, chaotic evil
Armor Class
17 (natural armor)
Hit Points
170 (20d8 + 80)
Speed
30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
13 (+1)
CHA
18 (+4)
Damage Immunities
cold, lightning
Damage Resistances
acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 90 ft., passive Perception 15
Saving Throws
Str +9, Dex +6, Con +8, Cha +8
Skills
Athletics +9, Nature +5, Perception +5
Languages
Common, Infernal, Sylvan
Challenge
12 (8400 XP)
Innate Spellcasting. The mavka’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
Constant: protection from evil and good
At will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt
3/day each: darkness, hold person, inflict wounds, invisibility, silence
1/day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch
Nightmare Mount. A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95Sunlight Hypersensitivity. The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
Actions
Multiattack. The mavka makes two slam attacks.
Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.