Millitaur
Large monstrosity, neutral
Armor Class
14 (natural armor)
Hit Points
85 (10d10 + 30)
Speed
40 ft., burrow 20 ft., climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Damage Resistances
poison; bludgeoning and slashing from nonmagical weapons
Condition Immunities
prone
Senses
darkvision 60 ft., tremorsense 30 ft., passive Perception 11
Skills
Acrobatics +4
Languages
Common
Challenge
3 (700 XP)
Actions
Multiattack. The millitaur makes two handaxe attacks.
Handaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 2 (1d4) poison damage.