Mind Flayer Psion
Medium aberration, lawful evil
Armor Class
15 (breastplate)
Hit Points
71 (13d8+13)
Speed
30 ft.
STR
11 (0)
DEX
12 (+1)
CON
12 (+1)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Senses
darkvision 120 ft.
Saving Throws
Int +7, Wis +6, Cha +6
Skills
Arcana +7, Deception +6, Insight +6, Perception +6, Persuasion +6, Stealth +4
Languages
Deep Speech, Undercommon, telepathy 120 ft.
Challenge
8 (3,900 XP)
Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The mind flayer is a 10th-level spellcaster. Its innate spellcasting ability is Intelligence (spell save DC 15; +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:
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At will: guidance, mage hand, vicious mockery, true strike
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1st level (4 slots): charm person, command, comprehend languages, sanctuary
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2nd level (3 slots): crown of madness, phantasmal force, see invisibility
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3rd level (3 slots): clairvoyance, fear, meld into stone
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4th level (3 slots): confusion, stone shape
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5th level (2 slots): scrying, telekinesis
Actions
Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2dl0+4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.
Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5-6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8+4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.