Mngwa
Medium aberration, neutral evil
Armor Class
16
Hit Points
91 (14d8 + 28)
Speed
40 ft.
STR
19 (+4)
DEX
17 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
17 (+3)
Senses
darkvision 60 ft., passive Perception 15
Skills
Perception +5, Stealth +7
Languages
Common, Sylvan, can speak with felines
Challenge
4 (1100 XP)
Keen Smell. The mngwa has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The mngwa has advantage on attack rolls against a creature if at least one of the mngwa’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Running Leap. With a 10-foot running start, the mngwa can long jump up to 25 feet.
Feline Empathy. The mngwa has advantage on Wisdom (Animal Handling) checks to deal with felines.
Ethereal Coat. The armor class of the mngwa includes its Charisma modifier. All attack rolls against the mngwa have disadvantage. If the mngwa is adjacent to an area of smoke or mist, it can take a Hide action even if under direct observation.
Actions
Multiattack. The mngwa makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.