Monolith Champion

Large construct, unaligned

Armor Class

17 (natural armor)

Hit Points

102 (12d10 + 36)

Speed

40 ft.

STR

19 (+4)

DEX

12 (+1)

CON

16 (+3)

INT

10 (+0)

WIS

10 (+0)

CHA

10 (+0)

Damage Immunities

poison, bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

Elvish, Umbral

Challenge

8 (3900 XP)

Blatant Dismissal. While in a fey court or castle, a monolith champion that scores a successful hit with its greatsword can try to force the substitution of the target with a shadow double. The target must succeed at a DC 14 Charisma saving throw or become invisible, silent, and paralyzed, while an illusory version of itself remains visible and audible.and under the monolith champion’s control, shouting for a retreat or the like. Outside fey locales, this ability does not function.

Fey Flame. The ritual powering a monolith champion grants it an inner flame that it can use to enhance its weapon or its fists with additional fire or cold damage, depending on the construct’s needs.

Actions

Multiattack. The champion makes two greatsword attacks or two slam attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage plus 11 (2d10) cold or fire damage.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 11 (2d10) cold or fire damage.

large
construct
cr8
tome-of-beasts