Mormesk the Wraith
Medium undead, neutral evil
Armor Class
13
Hit Points
45 (6d8+18)
Speed
0 ft., fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Damage Immunities
necrotic, poison
Damage Resistances
acid, cold, fire, lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Condition Immunities
charmed, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses
darkvision 60 ft.
Languages
Common, Infernal
Challenge
3 (700 XP)
Incorporeal Movement. The wraith can move through an object or another creature, but can’t stop there.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Actions
Life Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 16 (3d8 + 3) necrotic damage, and the target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. If this attack reduces the target’s hit point maximum to 0, the target dies. This reduction to the target’s hit point maximum lasts until the target finishes a long rest.