Necromancer

Medium humanoid (any race), any alignment

Armor Class

12 (15 with mage armor)

Hit Points

66 (12d8+12)

Speed

30 ft.

STR

9 (-1)

DEX

14 (+2)

CON

12 (+1)

INT

17 (+3)

WIS

12 (+1)

CHA

11 (0)

Damage Resistances

necrotic

Saving Throws

Int +7, Wis +5

Skills

Arcana +7, History +7

Languages

any four languages

Challenge

9 (5,000 XP)

Spellcasting. The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:

  • Cantrips (at will): chill touch, dancing lights, mage hand, mending

  • 1st level (4 slots): false life*, mage armor, ray of sickness*

  • 2nd level (3 slots): blindness/deafness*, ray of enfeeblement*, web

  • 3rd level (3 slots): animate dead*, bestow curse*, vampiric touch*

  • 4th level (3 slots): blight*, dimension door, stoneskin

  • 5th level (2 slots): Bigby’s hand, cloudkill

  • 6th level (1 slot): circle of death*

*Necromancy spell of 1st level or higher

Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.

Actions

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

medium
humanoid
cr9
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