Necromancer
Medium humanoid (any race), any alignment
Armor Class
12 (15 with mage armor)
Hit Points
66 (12d8+12)
Speed
30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (0)
Damage Resistances
necrotic
Saving Throws
Int +7, Wis +5
Skills
Arcana +7, History +7
Languages
any four languages
Challenge
9 (5,000 XP)
Spellcasting. The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:
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Cantrips (at will): chill touch, dancing lights, mage hand, mending
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1st level (4 slots): false life*, mage armor, ray of sickness*
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2nd level (3 slots): blindness/deafness*, ray of enfeeblement*, web
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3rd level (3 slots): animate dead*, bestow curse*, vampiric touch*
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4th level (3 slots): blight*, dimension door, stoneskin
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5th level (2 slots): Bigby’s hand, cloudkill
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6th level (1 slot): circle of death*
*Necromancy spell of 1st level or higher
Grim Harvest (1/Turn). When necromancer kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.
Actions
Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.