Nkosi War Ostrich
Large beast, unaligned
Armor Class
11
Hit Points
42 (5d10 + 15)
Speed
60 ft.
STR
15 (+2)
DEX
12 (+1)
CON
16 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Senses
, passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Standing Leap. The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.
Battle Leaper. If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn.
Actions
Multiattack. The ostrich makes two kicking claw attacks.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.