Noctiny

Medium humanoid, neutral evil

Armor Class

13 (studded leather armor)

Hit Points

52 (8d8 + 16)

Speed

30 ft.

STR

12 (+1)

DEX

13 (+1)

CON

14 (+2)

INT

10 (+0)

WIS

11 (+0)

CHA

16 (+3)

Condition Immunities

frightened

Senses

assive Perception 10

Languages

Common, plus the language spoken by the noctini's master

Challenge

2 (450 XP)

Magic Resistance. The noctiny has advantage on saving throws against spells and other magical effects.

Pact Wrath. One of the noctiny’s weapons is infused with power. Its attacks with this weapon count as magical, and it adds its Charisma bonus to the weapon’s damage (included below).

Spellcasting. The noctiny is a 3rd-level spellcaster. Its spellcasting ability score is Charisma (save DC 13, +5 to hit with spell attacks). It knows the following warlock spells.

  • Cantrips (at will): chill touch, eldritch blast, poison spray

  • 1st level (4 slots): armor of agathys, charm person, hellish rebuke, hex

  • 2nd level (2 slots): crown of madness, misty step

Actions

Multiattack. The noctiny makes two melee attacks.

Pact Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage or 8 (1d8 + 4) bludgeoning damage if used in two hands.

medium
humanoid
cr2
tome-of-beasts