Orc Claw of Luthic
Medium humanoid (orc), chaotic evil
Armor Class
14 (hide armor)
Hit Points
45 (6d8+18)
Speed
30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
10 (0)
WIS
15 (+2)
CHA
11 (0)
Senses
darkvision 60 ft.
Skills
Intimidation +2, Medicine +4, Survival +4
Languages
Common, Orc
Challenge
2 (450 XP)
Source. Volo’s Guide to Monsters, p. 183
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting. The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:
-
Cantrips (at will): guidance, mending, resistance, thaumaturgy
-
1st level (4 slots): bane, cure wounds, guiding bolt
-
2nd level (3 slots): augury, warding bond
-
3rd level (2 slots): bestow curse, create food and water
Actions
Multiattack. The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage.