Orc Hand of Yurtrus

Medium humanoid (orc), chaotic evil

Armor Class

12 (hide armor)

Hit Points

30 (4d8+12)

Speed

30 ft.

STR

12 (+1)

DEX

11 (0)

CON

16 (+3)

INT

11 (0)

WIS

14 (+2)

CHA

9 (-1)

Senses

darkvision 60 ft.

Skills

Arcana +2, Intimidation +1, Medicine +4, Religion +2

Languages

understands Common and Orc but can't speak

Challenge

2 (450 XP)

Source. Volo’s Guide to Monsters, p. 184

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellcasting. The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:

  • Cantrips (at-will): guidance, mending, resistance, thaumaturgy

  • 1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good

  • 2nd level (3 slots): blindness/deafness, silence

Actions

Touch of the White Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.

medium
humanoid
cr2
volos-guide