Orc Hand of Yurtrus
Medium humanoid (orc), chaotic evil
Armor Class
12 (hide armor)
Hit Points
30 (4d8+12)
Speed
30 ft.
STR
12 (+1)
DEX
11 (0)
CON
16 (+3)
INT
11 (0)
WIS
14 (+2)
CHA
9 (-1)
Senses
darkvision 60 ft.
Skills
Arcana +2, Intimidation +1, Medicine +4, Religion +2
Languages
understands Common and Orc but can't speak
Challenge
2 (450 XP)
Source. Volo’s Guide to Monsters, p. 184
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Spellcasting. The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:
-
Cantrips (at-will): guidance, mending, resistance, thaumaturgy
-
1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good
-
2nd level (3 slots): blindness/deafness, silence
Actions
Touch of the White Hand. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.