Putrid Haunt
Medium undead, neutral evil
Armor Class
13 (natural armor)
Hit Points
44 (8d8 + 8)
Speed
30 ft.
STR
17 (+3)
DEX
8 (-1)
CON
13 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)
Damage Immunities
poison
Damage Resistances
bludgeoning and piercing from nonmagical weapons
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
--
Challenge
2 (450 XP)
Dead Still. Treat a putrid haunt as invisible while it’s buried in swamp muck.
Swamp Shamble. Putrid haunts suffer no movement penalties in marshy terrain.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Vomit Leeches (Recharge 6). A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature’s turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally.