Putrid Haunt

Medium undead, neutral evil

Armor Class

13 (natural armor)

Hit Points

44 (8d8 + 8)

Speed

30 ft.

STR

17 (+3)

DEX

8 (-1)

CON

13 (+1)

INT

6 (-2)

WIS

11 (+0)

CHA

6 (-2)

Damage Immunities

poison

Damage Resistances

bludgeoning and piercing from nonmagical weapons

Condition Immunities

charmed, exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 10

Languages

--

Challenge

2 (450 XP)

Dead Still. Treat a putrid haunt as invisible while it’s buried in swamp muck.

Swamp Shamble. Putrid haunts suffer no movement penalties in marshy terrain.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Vomit Leeches (Recharge 6). A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature’s turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally.

medium
undead
cr2
tome-of-beasts