Qwyllion
Medium aberration, neutral evil
Armor Class
16 (natural armor)
Hit Points
110 (13d8 + 52)
Speed
30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
19 (+4)
INT
12 (+1)
WIS
13 (+1)
CHA
16 (+3)
Damage Resistances
acid, cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 60 ft., passive Perception 14
Saving Throws
Dex +8, Cha +6
Skills
Acrobatics +11, Perception +4
Languages
Common, Goblin, Infernal, Sylvan, Void Speech
Challenge
8 (3900 XP)
Disruptive. Because of the qwyllion’s nauseating nature, spellcasters have disadvantage on concentration checks while within 40 feet of the qwyllion.
Nauseating Aura. The qwyllion is nauseatingly corrupt. Any creature that starts its turn within 20 feet of the qwyllion must succeed on a DC 14 Constitution saving throw or be poisoned for 1d8 rounds. If a creature that’s already poisoned by this effect fails the saving throw again, it becomes incapacitated instead, and a creature already incapacitated by the qwyllion drops to 0 hit points if it fails the saving throw. A successful saving throw renders a creature immune to the effect for 24 hours. Creatures dominated by the qwyllion are immune to this effect.
Actions
Multiattack. The qwyllion uses its deadly gaze if it can, and makes two claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage.
Deadly Gaze (recharge 5-6). The qwyllion turns its gaze against a single creature within 20 feet of the qwyllion. The target must succeed on a DC 14 Constitution saving throw or take 16 (3d8 + 3) necrotic damage and be incapacitated until the start of the qwyllion’s next turn. A humanoid slain by a qwyllion’s death gaze rises 2d4 hours later as a specter under the qwyllion’s control.
Innate Spellcasting. The qwyllion’s innate casting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:
3/day each: dominate person (range 20 feet), shatter