Ravenfolk Doom Croaker
Medium humanoid, neutral
Armor Class
14 (studded leather armor)
Hit Points
88 (16d8 + 16)
Speed
30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
18 (+4)
CHA
14 (+2)
Senses
darkvision 120 ft., passive Perception 20
Saving Throws
Str +3, Dex+5, Wis +7
Skills
Intimidate +5, Perception +10
Languages
Common, Feather Speech, Huginn
Challenge
5 (1800 XP)
Mimicry. Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
Magic Resistance. The doom croaker has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The doom croaker’s innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
At will: comprehend languages
3/day each: counterspell, fear, phantom steed
1/day each: blight, call lightning, clairvoyance, insect plague
1/week: legend lore
Actions
Ghost Wings. The ravenfolk doom croaker furiously “beats” a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk’s next turn.
Radiant Runestaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.