Ravenfolk Scout
Medium humanoid, neutral
Armor Class
14 (studded leather armor)
Hit Points
21 (6d8 . 6)
Speed
30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
8 (-1)
INT
10 (+0)
WIS
15 (+2)
CHA
12 (+1)
Senses
darkvision 120 ft., passive Perception 16
Saving Throws
Dex+4, Con +1, Wis +4, Cha +3
Skills
Deception +3, Perception +6, Stealth +6
Languages
Common, Feather Speech, Huginn
Challenge
1/2 (100 XP)
Mimicry. Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
Actions
Multiattack. The ravenfolk scout makes one peck attack and one other melee or ranged attack.
Ghost Wings. The ravenfolk scout furiously “beats” a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk’s next turn.
Longbow. Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 +2) piercing damage.
Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+ 2) piercing damage.