Red Hag
Medium fey, neutral evil
Armor Class
15 (natural armor)
Hit Points
119 (14d8 + 56)
Speed
30 ft., swim 30 ft.
STR
19 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
18 (+4)
WIS
22 (+6)
CHA
15 (+2)
Condition Immunities
charmed, poisoned
Senses
blood sense 90 ft., darkvision 60 ft., passive Perception 16
Skills
Arcana +9, Deception +5, Insight +7, Perception +9
Languages
Common, Druidic, Giant
Challenge
7 (2900 XP)
Amphibious. The hag can breathe air and water.
Spellcasting. The hag is an 8th-level spellcaster. Her spellcasting ability is Wisdom (Spell save DC 17, +9 to hit with spell attacks). She requires no material components to cast her spells. The hag has the following druid spells prepared:
Cantrips (at will): animal friendship (red hags treat this as a cantrip), poison spray, thorn whip
1st level (4 slots): cure wounds, entangle, speak with animals
2nd level (3 slots): barkskin, flame blade, lesser restoration
3rd level (3 slots): call lightning, conjure animals, dispel magic, meld into stone
4th level (2 slots): control water, dominate beast, freedom of movement, hallucinatory terrain
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
Blood Sense. A red hag automatically senses the presence of the blood of living creatures within 90 feet and can pinpoint their locations within 30 feet.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
Siphoning Aura (Recharge 5-6). The red hag radiates an aura in a 30-foot radius, lasting for 3 rounds, that draws all fluids out through a creature’s mouth, nose, eyes, ears, and pores. Every creature of the hag’s choosing that starts its turn in the affected area takes 18 (4d6 + 4) necrotic damage, or half damage with a successful DC 15 Constitution saving throw.