Rift Swine
Large aberration, chaotic neutral
Armor Class
15 (natural armor)
Hit Points
110 (13d10 + 39)
Speed
40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
5 (-3)
Damage Resistances
force, poison
Senses
darkvision 60 ft., passive Perception 11
Languages
--
Challenge
5 (1800 XP)
360-Degree Vision. The rift swine’s extra eyes give it advantage on Wisdom (Perception) checks that rely on sight.
Chaos mutations. 50### Actions
Multiattack. The rift swine makes one tusks attack and two tentacle attacks.
Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can’t use this tentacle against another target.