Risen Reaver
Large undead, chaotic evil
Armor Class
15 (studded leather)
Hit Points
168 (16d10 + 80)
Speed
40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
9 (-1)
WIS
7 (-2)
CHA
6 (-2)
Senses
darkvision 120 ft., passive Perception 11
Saving Throws
Dex +6
Skills
Perception +1
Languages
any languages it knew in life
Challenge
7 (2900 XP)
Life Sense. The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead.
Pounce. When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack.
Infused Arsenal. As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3).
Skitter. The risen reaver can take the Dash action as a bonus action.
Actions
Multiattack. The risen reaver makes three blade attacks.
Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.