Roachling Lord

Small humanoid, chaotic neutral

Armor Class

15 (natural armor)

Hit Points

63 (14d6 + 14)

Speed

25 ft.

STR

10 (+0)

DEX

16 (+3)

CON

12 (+1)

INT

10 (+0)

WIS

10 (+0)

CHA

10 (+0)

Senses

darkvision 60 ft., tremorsense 10 ft., passive Perception 9

Saving Throws

Dexterity +5, Constitution +3

Skills

Acrobatics +5, Stealth +7

Languages

Common

Challenge

2 (450 XP)

Resistant. The roachling skirmisher has advantage on Constitution saving throws.

Unlovely. The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings.

Actions

Multiattack. The roachling lord makes two melee attacks or throws two darts.

Begrimed Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.

Begrimed Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.

small
humanoid
cr2
tome-of-beasts