Roachling Lord
Small humanoid, chaotic neutral
Armor Class
15 (natural armor)
Hit Points
63 (14d6 + 14)
Speed
25 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses
darkvision 60 ft., tremorsense 10 ft., passive Perception 9
Saving Throws
Dexterity +5, Constitution +3
Skills
Acrobatics +5, Stealth +7
Languages
Common
Challenge
2 (450 XP)
Resistant. The roachling skirmisher has advantage on Constitution saving throws.
Unlovely. The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings.
Actions
Multiattack. The roachling lord makes two melee attacks or throws two darts.
Begrimed Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
Begrimed Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.