Salt Golem

Large construct, unaligned

Armor Class

17 (natural armor)

Hit Points

110 (11d10 + 55)

Speed

20 ft.

STR

20 (+5)

DEX

9 (-1)

CON

20 (+5)

INT

3 (-4)

WIS

11 (+0)

CHA

1 (-5)

Damage Immunities

fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 120 ft., passive Perception 10

Skills

Athletics +9

Languages

understands the languages of its creator but can't speak

Challenge

10 (5900 XP)

Blinding Salt Spray. Any time the golem is hit in combat, thousands of tiny salt crystals erupt from its body. All creatures within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or become blinded for 1d3 rounds.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 5) bludgeoning damage and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.

large
construct
cr10
tome-of-beasts