Sarcophagus Slime
Medium undead, neutral evil
Armor Class
11
Hit Points
105 (14d8 + 42)
Speed
20 ft.
STR
14 (+2)
DEX
12 (+1)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
12 (+1)
Damage Immunities
poison
Damage Resistances
acid, necrotic
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses
blindsight 60 ft. (blind beyond this radius), passive Perception 11
Saving Throws
Wis +4, Cha +4
Skills
Stealth +4
Languages
understands the languages of its creator but can't speak
Challenge
5 (1800 XP)
Amorphous. The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack. The sarcophagus slime uses its Frightful Presence, uses its Corrupting Gaze, and makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.
Frightful Presence. Each creature of the sarcophagus slime’s choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime’s Frightful Presence for the next 24 hours.
Corrupting Gaze. The sarcophagus slime targets one creature it can see within 30 feet of it. If the target can see the sarcophagus slime, the target must succeed on a DC 15 Constitution saving throw or take 14 (4d6) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature’s hit point maximum to 0, the creature dies and its corpse becomes a sarcophagus slime within 24 hours. This reduction lasts until the creature finishes a long rest or until it is affected by greater restoration or comparable magic.