Savager
Large beast, neutral evil
Armor Class
17 (natural armor)
Hit Points
115 (1d10 + 60)
Speed
40 ft., climb 20 ft.
STR
22 (+6)
DEX
14 (+2)
CON
22 (+6)
INT
2 (-4)
WIS
10 (+0)
CHA
13 (+1)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 13
Saving Throws
Dex +5, Con +9
Skills
Perception +3
Languages
--
Challenge
8 (3900 XP)
Mighty Swing. When a savager attacks without moving during its turn, it makes its claw attack with advantage.
Quills. A creature takes 4 (1d8) piercing damage at the start of its turn while it is grappling a savager.
Actions
Multiattack. The savager makes one bite attack and one claw attack.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 38 (5d12 + 6) slashing damage.