Scorpion Cultist
Medium humanoid, neutral
Armor Class
13 (leather armor)
Hit Points
19 (3d8 + 6)
Speed
30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Damage Resistances
poison
Senses
passive Perception 15
Skills
Animal Handling +2, Deception +2, Perception +3, Stealth +4
Languages
Common
Challenge
1/2 (100 XP)
Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.
Actions
Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.