Sea Dragon Wyrmling
Medium dragon, neutral evil
Armor Class
17 (natural armor)
Hit Points
52 (8d8 + 16)
Speed
30 ft., fly 60 ft., swim 40 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
15 (+2)
Damage Immunities
cold
Senses
blindsight 10 ft. darkvision 60 ft., passive Perception 14
Saving Throws
Dex +2, Con +4, Wis +2, Cha +4
Skills
Perception +4, Stealth +2
Languages
Common, Draconic, Primordial
Challenge
2 (450 XP)
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.
Tidal Breath (Recharge 5-6). The dragon exhales a crushing wave of frigid seawater in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw. On a failure, the target takes 11 (2d10) bludgeoning damage and 11 (2d10) cold damage, and is pushed 15 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn’t pushed or knocked prone.