Shadhavar
Large monstrosity, neutral
Armor Class
14 (natural)
Hit Points
97 (13d10 + 26)
Speed
50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
16 (+3)
Senses
darkvision 60 ft., passive Perception 12
Skills
Stealth +4
Languages
understands Elvish and Umbral but can't speak
Challenge
2 (450 XP)
Innate Spellcasting. A shadhavar’s innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components:
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At will: disguise self (as horse or unicorn only)
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2/day: darkness (centered on itself, moves with the shadhavar)
Magic Weapons. A shadhavar’s gore attacks are magical.
Shadesight. A shadhavar’s darkvision functions in magical darkness.
Actions
Multiattack. A shadhavar makes one gore attack and one hooves attack.
Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.
Bonus Actions
Plaintive Melody (3/day). A shadhavar plays a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar’s next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.