Shadow Beast

Medium fey, chaotic evil

Armor Class

14

Hit Points

135 (18d8 + 54)

Speed

0 ft., fly 40 ft. (hover)

STR

20 (+5)

DEX

18 (+4)

CON

17 (+3)

INT

14 (+2)

WIS

14 (+2)

CHA

19 (+4)

Senses

darkvision 60 ft., passive Perception 12

Saving Throws

Dex +7, Con +6

Skills

Stealth +7

Languages

Common, Elvish, Umbral, Void Speech

Challenge

7 (2900 XP)

Amorphous. The shadow beast can move through a space as narrow as 1 inch wide without squeezing.

Incorporeal Movement. The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. The shadow beast’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

3/day each: fear, telekinesis

Magic Resistance. The beast has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The shadow beast makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Shadow Push (Recharge 5-6). The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area of effect must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone.

medium
fey
cr7
tome-of-beasts