Shadow Beast
Medium fey, chaotic evil
Armor Class
14
Hit Points
135 (18d8 + 54)
Speed
0 ft., fly 40 ft. (hover)
STR
20 (+5)
DEX
18 (+4)
CON
17 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
19 (+4)
Senses
darkvision 60 ft., passive Perception 12
Saving Throws
Dex +7, Con +6
Skills
Stealth +7
Languages
Common, Elvish, Umbral, Void Speech
Challenge
7 (2900 XP)
Amorphous. The shadow beast can move through a space as narrow as 1 inch wide without squeezing.
Incorporeal Movement. The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Innate Spellcasting. The shadow beast’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
3/day each: fear, telekinesis
Magic Resistance. The beast has advantage on saving throws against spells and other magical effects.
Sunlight Sensitivity. While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The shadow beast makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Shadow Push (Recharge 5-6). The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area of effect must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone.