Shadow Fey Guardian
Large humanoid, neutral evil
Armor Class
15 (chain shirt)
Hit Points
110 (13d10 + 39)
Speed
30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
8 (-1)
Condition Immunities
charmed, frightened
Senses
darkvision 60 ft., passive Perception 14
Saving Throws
Str +6, Con +5
Skills
Athletics +6, Perception +4
Languages
Common, Elvish, Umbral
Challenge
4 (1100 XP)
Fey Ancestry. The shadow fey guardian has advantage on saving throws against being charmed, and magic can’t put it to sleep
Innate Spellcasting. The shadow fey’s innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.
1/day: misty step (when in shadows, dim light, or darkness only)
Shadow’s Vigil. The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision.
Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
Multiattack. The shadow fey makes two pike attacks.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Javelin. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Reactions
Protect. The shadow fey guardian imposes disadvantage on an attack roll against an ally within 5 feet. The guardian must be wielding a melee weapon to use this reaction.