Sharkjaw Skeleton
Large undead, lawful evil
Armor Class
13 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
30 ft., swim 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
4 (-3)
Damage Immunities
cold, necrotic, poison
Damage Vulnerabilities
bludgeoning
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., blindsense 30 ft., passive Perception 11
Skills
Perception +1, Stealth +2
Languages
understands the languages of its creator but can't speak
Challenge
1 (200 XP)
Actions
Multiattack. The sharkjaw skeleton makes one bite attack and one claw attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.