Sharkjaw Skeleton

Large undead, lawful evil

Armor Class

13 (natural armor)

Hit Points

45 (6d10 + 12)

Speed

30 ft., swim 30 ft.

STR

16 (+3)

DEX

10 (+0)

CON

15 (+2)

INT

6 (-2)

WIS

8 (-1)

CHA

4 (-3)

Damage Immunities

cold, necrotic, poison

Damage Vulnerabilities

bludgeoning

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft., blindsense 30 ft., passive Perception 11

Skills

Perception +1, Stealth +2

Languages

understands the languages of its creator but can't speak

Challenge

1 (200 XP)

Actions

Multiattack. The sharkjaw skeleton makes one bite attack and one claw attack.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

large
undead
cr1
tome-of-beasts