Spawn Of Akyishigal
Medium fiend, chaotic evil
Armor Class
15 (natural armor)
Hit Points
119 (14d8 + 56)
Speed
30 ft., climb 15 ft.
STR
15 (+2)
DEX
13 (+1)
CON
19 (+4)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 10
Saving Throws
Dex +4
Languages
Infernal, Spawn of Akyishigal
Challenge
5 (1800 XP)
Command Vermin. Spawn of Akyishigal can command tiny beasts of Intelligence 2 or less within 30 feet that aren’t under any magical control. The vermin obey the spawn’s commands to the best of their ability, heedless of their own safety.
Swarming Cough (recharge 5-6). The spawn can belch forth a swarm of insects. The swarm is completely under the spawn’s control. It remains for 1 minute or until destroyed.
Actions
Multiattack. The spawn makes one bite attack and two sting attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 5 (1d10) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1d6 rounds.