Spawn Of Arbeyach

Medium fiend, lawful evil

Armor Class

17 (natural armor)

Hit Points

78 (12d8 + 24)

Speed

40 ft., climb 20 ft.

STR

18 (+4)

DEX

15 (+2)

CON

15 (+2)

INT

10 (+0)

WIS

13 (+1)

CHA

12 (+1)

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft., tremorsense 60 ft., passive Perception 14

Saving Throws

Wis +4

Skills

Perception +4, Stealth +5

Languages

Infernal

Challenge

5 (1800 XP)

Hive Mind. Spawn of Arbeyach share a bond with other members of their hive that enhances their hive mates’ perception. As long as a spawn is within 60 feet of at least one hive mate, it has advantage on initiative rolls and Wisdom (Perception) checks. If one spawn is aware of a particular danger, all others in the hive are, too. No spawn in a hive mind is surprised at the beginning of an encounter unless all of them are.

Innate Spellcasting. The spawn of Arbeyach’s spellcasting ability is Charisma. The Spawn of Arbeyach can innately cast the following spells, requiring no material components: 1/day: conjure animals (only swarms of insects) Scent Communication. Spawn of Arbeyach can communicate with each other and all swarms of insects within 60 feet via pheromone transmission. In a hive, this range extends to cover the entire hive. This is a silent and instantaneous mode of communication that only Arbeyach, spawn of Arbeyach, and swarms of insects can understand. As a bonus action, the spawn of Arbeyach can use this trait to control and give orders to one swarm of insects within 60 feet.

Actions

Multiattack. A Spawn of Arbeyach makes one bite attack and two stinger attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 4 (1d8) poison damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 9 (2d8) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A poisoned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

medium
fiend
cr5
tome-of-beasts