Stone Juggernaut
Large construct, unaligned
Armor Class
15 (natural armor)
Hit Points
157 (15d10 +75)
Speed
50 ft. (in one direction chosen at the start of its turn)
STR
22 (+6)
DEX
1 (-5)
CON
21 (+5)
INT
2 (-4)
WIS
11 (0)
CHA
3 (-4)
Damage Immunities
poison, bludgeoning, piercing, and slashing damage from nonmagical attacks not made with adamantine weapons
Condition Immunities
blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses
blindsight 120 ft., passive Perception 10
Challenge
12 (8,400 XP)
Devastating Roll. The juggernaut can move through the space of a prone creature. A creature whoses pace the juggernaut enters for the first time on a turn must make a DC 17 Dexterity saving throw, taking 55 (lOdlO) bludgeoning damage on a failed save, or half as much damage on a successful one.
Immutable Form. The juggernaut is immune to any spell or effect that would alter its form.
Regeneration. As long as it has 1 hit point left, the juggernaut magically regains all its hit points daily at dawn. The juggernaut is destroyed and does not regenerate if it drops to 0 hit points.
Siege Monster. The juggernaut deals double damage to objects and structures.
Actions
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3dl2 +6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.