Stuhac

Medium fiend, neutral evil

Armor Class

18 (natural armor)

Hit Points

190 (20d8 + 100)

Speed

40 ft., climb 40 ft.

STR

22 (+6)

DEX

18 (+4)

CON

20 (+5)

INT

12 (+1)

WIS

16 (+3)

CHA

15 (+2)

Damage Immunities

cold, poison

Damage Resistances

acid, fire; bludgeoning and piercing from nonmagical weapons

Condition Immunities

poisoned

Senses

darkvision 60 ft., passive Perception 13

Saving Throws

Str +11, Dex +9, Con +10, Cha +7

Skills

Deception +12

Languages

Common, Infernal; telepathy 100 ft.

Challenge

13 (10000 XP)

Mountain Stride. Mountain slopes and stone outcroppings pose no obstacle to a stuhac’s movement. In mountainous areas, it scrambles through difficult terrain without hindrance.

Powerful Leap. The stuhac can jump three times the normal distance: 66 feet horizontally or 27 feet vertically with a running start, or half those distances from a stationary start.

Shapechanger. The stuhac can use its action to polymorph into one of two forms: that of an elderly humanoid male, and its natural form. It cannot alter either form’s appearance or capabilities using this ability, and damage sustained in one form transfers to the other form.

Actions

Multiattack. The stuhac makes two claw attacks and one bite attack, or two claw attacks and one hobble.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (5d8 + 6) slashing damage.

Hobble. A stuhac can cripple a creature by telekinetically tearing its tendons and ligaments. A stuhac can target one creature within 100 feet. The target must make a successful DC 16 Constitution saving throw or take 13 (3d8) force damage and its speed is reduced by 20 feet. Magical movement (flight, teleportation, etc.) is unaffected. This damage can only be cured through magical healing, not by spending hit dice or resting.

medium
fiend
cr13
tome-of-beasts