Subek

Large humanoid, lawful neutral

Armor Class

17 (natural armor)

Hit Points

76 (8d10 + 32)

Speed

30 ft., swim 20 ft.

STR

19 (+4)

DEX

10 (+0)

CON

18 (+4)

INT

14 (+2)

WIS

13 (+1)

CHA

13 (+1)

Senses

darkvision 60 ft., passive Perception 11

Skills

History +5, Investigation +5

Languages

Common

Challenge

5 (1800 XP)

Hold Breath. The subek can hold its breath for 15 minutes.

Flood Fever. During flood season, the subek is overcome with bloodthirsty malice. Its alignment shifts to chaotic evil, it gains the Blood Frenzy trait, and it loses the capacity to speak Common and its bonuses to History and Investigation.

Blood Frenzy. The subek has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Actions

Multiattack. The subek makes one bite attack and one claws attack. If both attacks hit the same target, the subek can make a thrash attack as a bonus action against that target.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.

Thrash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10) slashing damage.

large
humanoid
cr5
tome-of-beasts