Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class
17 (leather armor)
Hit Points
66 (12d8+12)
Speed
30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
14 (+2)
WIS
11 (0)
CHA
15 (+2)
Skills
Acrobatics +8, Athletics +5, Persuasion +6
Languages
any one language (usually Common)
Challenge
3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
Actions
Multiattack. The swashbuckler makes three attacks: one with a dagger and two with its rapier.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.