Temple Dog
Medium celestial, good
Armor Class
15 (natural armor)
Hit Points
97 (15d8 + 30)
Speed
30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Senses
darkvision 60 ft., passive Perception 15
Saving Throws
Str +7, Con +5, Int +2, Wis +5
Skills
Perception +5
Languages
understands Celestial and Common but can't speak
Challenge
5 (1800 XP)
Magic Resistance. The temple dog has advantage on saving throws against spells and other magical effects.
Protector’s Initiative. If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll.
Rushing Slam. If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action.
Actions
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet. The temple dog can immediately enter the position the target was pushed out of, if it chooses to.