Temple Dog

Medium celestial, good

Armor Class

15 (natural armor)

Hit Points

97 (15d8 + 30)

Speed

30 ft.

STR

18 (+4)

DEX

14 (+2)

CON

15 (+2)

INT

8 (-1)

WIS

14 (+2)

CHA

10 (+0)

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Senses

darkvision 60 ft., passive Perception 15

Saving Throws

Str +7, Con +5, Int +2, Wis +5

Skills

Perception +5

Languages

understands Celestial and Common but can't speak

Challenge

5 (1800 XP)

Magic Resistance. The temple dog has advantage on saving throws against spells and other magical effects.

Protector’s Initiative. If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll.

Rushing Slam. If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet. The temple dog can immediately enter the position the target was pushed out of, if it chooses to.

medium
celestial
cr5
tome-of-beasts