Thorny

Medium plant, neutral

Armor Class

14 (natural armor)

Hit Points

27 (5d8+5)

Speed

30 ft.

STR

13 (+1)

DEX

12 (+1)

CON

13 (+1)

INT

2 (-4)

WIS

10 (0)

CHA

6 (-2)

Damage Resistances

lightning, piercing

Senses

darkvision 60 ft.

Skills

Perception +4, Stealth +3

Challenge

1 (200 XP)

Plant Camouflage . The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.

Regeneration. The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the thorny’s next turn. The thorny dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6+1) piercing damage.

medium
plant
cr1
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