Thorny
Medium plant, neutral
Armor Class
14 (natural armor)
Hit Points
27 (5d8+5)
Speed
30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
2 (-4)
WIS
10 (0)
CHA
6 (-2)
Damage Resistances
lightning, piercing
Senses
darkvision 60 ft.
Skills
Perception +4, Stealth +3
Challenge
1 (200 XP)
Plant Camouflage . The thorny has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.
Regeneration. The thorny regains 5 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn’t function at the start of the thorny’s next turn. The thorny dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6+1) piercing damage.