Thursir Giant
Large giant, neutral evil (50 percent) lawful evil (50 percent)
Armor Class
13 (chain shirt)
Hit Points
114 (12d10 + 48)
Speed
40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
13 (+1)
WIS
15 (+2)
CHA
11 (+0)
Senses
darkvision 60 ft., passive Perception 14
Saving Throws
Con +6
Skills
Athletics +6, Perception +4
Languages
Common, Dwarven, Giant
Challenge
3 (700 XP)
Cast Iron Stomach. The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair.
Actions
Multiattack. The giant makes two warhammer attacks.
Warhammer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Runic Blood (3/day). Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can’t take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first.