Tophet

Huge construct, neutral evil

Armor Class

16 (natural armor)

Hit Points

184 (16d12 + 80)

Speed

30 ft.

STR

24 (+7)

DEX

10 (+0)

CON

20 (+5)

INT

6 (-2)

WIS

10 (+0)

CHA

10 (+0)

Damage Immunities

fire, cold, poison

Damage Resistances

necrotic

Condition Immunities

exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 200 ft., passive Perception 13

Saving Throws

Str +10, Con +8, Dex +3

Skills

Perception +3

Languages

Common

Challenge

8 (3900 XP)

Fiery Heart. A tophet’s inner fire can be ignited or doused at will. Its heat is such that all creatures have resistance to cold damage while within 30 feet of the tophet.

Burning Belly. Creatures inside a tophet’s burning core take 21 (6d6) fire damage at the start of each of the tophet’s turns. Escaping from a tophet’s belly takes 10 feet of movement and a successful DC 16 Dexterity (Acrobatics) check.

Actions

Multiattack. A tophet makes two attacks, no more than one of which can be a gout of flame.

Slam. Melee Weapon Attack. +10 to hit, reach 5 ft., one target.

Hit: 12 (1d10 + 7) bludgeoning damage. The target is also knocked inside the tophet’s burning belly if the attack scores a critical hit.

Gout of Flame. The tophet targets a point within 100 feet of itself that it can see. All targets within 10 feet of that point take 22 (4d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.

huge
construct
cr8
tome-of-beasts