Tosculi Warrior

Small monstrosity, lawful evil

Armor Class

15

Hit Points

58 (9d6 + 27)

Speed

20 ft., fly 60 ft.

STR

12 (+1)

DEX

20 (+5)

CON

16 (+3)

INT

10 (+0)

WIS

12 (+1)

CHA

12 (+1)

Senses

darkvision 60 ft., passive Perception 11

Languages

Tosculi

Challenge

2 (450 XP)

Skittering. Up to two tosculi can share the same space at one time. The tosculi has advantage on attack rolls while sharing its space with another tosculi that isn’t incapacitated.

Actions

Multiattack. The tosculi warrior makes one bite attack, one claws attack, and one stinger attack.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

Prepare Host. Melee Weapon Attack: +7 to hit, reach 5 ft., one paralyzed creature. Hit: 10 (2d4 + 5) piercing damage, and the target is paralyzed for 8 hours. The paralysis can be ended with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease. (Because only paralyzed creatures can be targeted, a hit by this attack is automatically a critical hit; bonus damage is included in the damage listing.)

small
monstrosity
cr2
tome-of-beasts