Transmuter
Medium humanoid (any race), any alignment
Armor Class
12 (15 with mage armor)
Hit Points
40 (9d8)
Speed
30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (0)
Saving Throws
Int +6, Wis +4
Skills
Arcana +6, History +6
Languages
any four languages
Challenge
5 (1,800 XP)
Spellcasting. The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:
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Cantrips (at will): light, mending, prestidigitation, ray of frost
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1st level (4 slots): chromatic orb, expeditious retreat*, mage armor
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2nd level (3 slots): alter self*, hold person, knock*
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3rd level (3 slots): blink*, fireball, slow*
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4th level (3 slots): polymorph*, stoneskin
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5th level (1 slot): telekinesis*
*Transmutation spell of 1st level or higher
Transmuter’s Stone. The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:
- Darkvision out to a range of 60 feet
- An extra 10 feet of speed while the bearer is unencumbered
- Proficiency with Constitution saving throws
- Resistance to acid, cold, fire, lightning, or thunder damage (transmuter’s choice whenever the transmuter chooses this benefit)
If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.