Transmuter

Medium humanoid (any race), any alignment

Armor Class

12 (15 with mage armor)

Hit Points

40 (9d8)

Speed

30 ft.

STR

9 (-1)

DEX

14 (+2)

CON

11 (0)

INT

17 (+3)

WIS

12 (+1)

CHA

11 (0)

Saving Throws

Int +6, Wis +4

Skills

Arcana +6, History +6

Languages

any four languages

Challenge

5 (1,800 XP)

Spellcasting. The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:

  • Cantrips (at will): light, mending, prestidigitation, ray of frost

  • 1st level (4 slots): chromatic orb, expeditious retreat*, mage armor

  • 2nd level (3 slots): alter self*, hold person, knock*

  • 3rd level (3 slots): blink*, fireball, slow*

  • 4th level (3 slots): polymorph*, stoneskin

  • 5th level (1 slot): telekinesis*

*Transmutation spell of 1st level or higher

Transmuter’s Stone. The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:

  • Darkvision out to a range of 60 feet
  • An extra 10 feet of speed while the bearer is unencumbered
  • Proficiency with Constitution saving throws
  • Resistance to acid, cold, fire, lightning, or thunder damage (transmuter’s choice whenever the transmuter chooses this benefit)

If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

medium
humanoid
cr5
volos-guide