Ushabti

Large construct, unaligned

Armor Class

18 (natural armor)

Hit Points

105 (10d10 + 50)

Speed

30 ft.

STR

21 (+5)

DEX

17 (+3)

CON

20 (+5)

INT

11 (+0)

WIS

19 (+4)

CHA

9 (-1)

Damage Immunities

poison; bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 18

Saving Throws

Dex +7, Cha +3

Skills

Arcana +4, History +4, Perception +8

Languages

Ancient language of DM's choice

Challenge

9 (5000 XP)

Dynastic Aura. A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the ushabti’s next turn, can’t cast spells that require a verbal component or speak louder than a whisper. If a creature’s saving throw is successful, the creature is immune to this ushabti’s Dynastic Aura for the next 24 hours.

Healing Leech. If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half.

Immutable Form. The ushabti is immune to any spell or effect that would alter its form.

Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects.

Magic Weapons. The ushabti’s weapon attacks are magical.

Actions

Multiattack. The ushabti makes one attack with Medjai’s scepter and one with its khopesh.

Medjai’s Scepter. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.

Khopesh. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

large
construct
cr9
tome-of-beasts