Ushabti
Large construct, unaligned
Armor Class
18 (natural armor)
Hit Points
105 (10d10 + 50)
Speed
30 ft.
STR
21 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
11 (+0)
WIS
19 (+4)
CHA
9 (-1)
Damage Immunities
poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 18
Saving Throws
Dex +7, Cha +3
Skills
Arcana +4, History +4, Perception +8
Languages
Ancient language of DM's choice
Challenge
9 (5000 XP)
Dynastic Aura. A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the ushabti’s next turn, can’t cast spells that require a verbal component or speak louder than a whisper. If a creature’s saving throw is successful, the creature is immune to this ushabti’s Dynastic Aura for the next 24 hours.
Healing Leech. If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half.
Immutable Form. The ushabti is immune to any spell or effect that would alter its form.
Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects.
Magic Weapons. The ushabti’s weapon attacks are magical.
Actions
Multiattack. The ushabti makes one attack with Medjai’s scepter and one with its khopesh.
Medjai’s Scepter. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.
Khopesh. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.