Venomous Mummy

Medium undead, lawful evil

Armor Class

11 (natural armor)

Hit Points

58 (9d8 + 18)

Speed

20 ft.

STR

16 (+3)

DEX

8 (-1)

CON

15 (+2)

INT

7 (-2)

WIS

10 (+0)

CHA

14 (+2)

Damage Immunities

necrotic, poison

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Damage Vulnerabilities

fire

Condition Immunities

charmed, exhaustion, frightened, paralyzed, poisoned

Senses

darkvision 60 ft., passive Perception 10

Saving Throws

Wis +2

Languages

the languages it knew in life

Challenge

3 (700 XP)

Selket’s Venom. The venomous mummy’s body and wrappings are magically imbued with substances that are highly toxic. Any creature that comes in physical contact with the venomous mummy (e.g., touching the mummy barehanded, grappling, using a bite attack) must succeed on a DC 12 Constitution saving throw or be poisoned with Selket’s venom. The poisoned target takes 3 (1d6) poison damage every 10 minutes. Selket’s venom is a curse, so it lasts until ended by the remove curse spell or comparable magic.

Toxic Smoke. The venomous mummy’s poison-imbued wrappings and flesh create toxic fumes when burned. If a venomous mummy takes fire damage, it is surrounded by a cloud of toxic smoke in a 10-foot radius. This cloud persists for one full round. A creature that starts its turn inside the cloud or enters it for the first time on its turn must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failure, or half damage on a success.

Actions

Venomous Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected by the Selket’s venom curse (see above).

medium
undead
cr3
tome-of-beasts