Venomous Mummy
Medium undead, lawful evil
Armor Class
11 (natural armor)
Hit Points
58 (9d8 + 18)
Speed
20 ft.
STR
16 (+3)
DEX
8 (-1)
CON
15 (+2)
INT
7 (-2)
WIS
10 (+0)
CHA
14 (+2)
Damage Immunities
necrotic, poison
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Vulnerabilities
fire
Condition Immunities
charmed, exhaustion, frightened, paralyzed, poisoned
Senses
darkvision 60 ft., passive Perception 10
Saving Throws
Wis +2
Languages
the languages it knew in life
Challenge
3 (700 XP)
Selket’s Venom. The venomous mummy’s body and wrappings are magically imbued with substances that are highly toxic. Any creature that comes in physical contact with the venomous mummy (e.g., touching the mummy barehanded, grappling, using a bite attack) must succeed on a DC 12 Constitution saving throw or be poisoned with Selket’s venom. The poisoned target takes 3 (1d6) poison damage every 10 minutes. Selket’s venom is a curse, so it lasts until ended by the remove curse spell or comparable magic.
Toxic Smoke. The venomous mummy’s poison-imbued wrappings and flesh create toxic fumes when burned. If a venomous mummy takes fire damage, it is surrounded by a cloud of toxic smoke in a 10-foot radius. This cloud persists for one full round. A creature that starts its turn inside the cloud or enters it for the first time on its turn must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failure, or half damage on a success.
Actions
Venomous Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected by the Selket’s venom curse (see above).