Vine Troll Skeleton

Large plant, unaligned

Armor Class

16 (natural armor)

Hit Points

119 (14d10 + 42)

Speed

30 ft.

STR

20 (+5)

DEX

12 (+1)

CON

16 (+3)

INT

6 (-2)

WIS

8 (-1)

CHA

5 (-3)

Damage Immunities

poison

Damage Resistances

bludgeoning,

Condition Immunities

deafened, exhaustion, poisoned

Senses

darkvision 60 ft., passive Perception 12

Saving Throws

Con +12

Languages

--

Challenge

9 (5000 XP)

Regeneration. The vine troll skeleton regains 5 hit points at the start of its turn if it is within 10 feet of the duskthorn dryad’s vines and it hasn’t taken acid or fire damage since its previous turn. The skeleton dies only if it starts its turn with 0 hit points and doesn’t regenerate, or if the duskthorn dryad who created it dies, or if the troll’s heart inside the dryad’s or treant’s tree is destroyed.

Actions

Multiattack. The skeleton makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

large
plant
cr9
tome-of-beasts