Wampus Cat
Medium monstrosity, chaotic neutral
Armor Class
14
Hit Points
58 (9d8 + 18)
Speed
40 ft., climb 20 ft., swim 20 ft.
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Senses
darkvision 60 ft., passive Perception 12
Skills
Deception +5, Persuasion +5
Languages
Common
Challenge
1 (200 XP)
Focused Animosity. The wampus cat has advantage on melee attacks against any male she has seen employ divine magic or wield a holy symbol.
Innate Spellcasting. The wampus cat’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:
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At will: disguise self (appearance of a female human), mage hand
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2/day: hex
Magic Resistance. The wampus cat has advantage on saving throws against spells and other magical effects.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Yowl (Recharge 5-6). Intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat’s voice pleasant and alluring, so that the cat has advantage on Charisma checks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time.