Witchlight

Tiny construct, neutral

Armor Class

14

Hit Points

10 (4d4)

Speed

fly 50 ft.

STR

1 (-5)

DEX

18 (+4)

CON

10 (+0)

INT

10 (+0)

WIS

13 (+1)

CHA

7 (-2)

Damage Immunities

poison, radiant

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft., passive Perception 13

Skills

Perception +3

Languages

understands the language of its creator but can't speak

Challenge

1/4 (50 XP)

Dispel Magic Weakness. Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.

Luminance. A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.

Thin As Light. While a witchlight is not incorporeal, it can pass through any opening that light can.

Actions

Light Ray. Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.

Flash (Recharge 5-6). The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.

tiny
construct
cr1/4
tome-of-beasts