Witchlight
Tiny construct, neutral
Armor Class
14
Hit Points
10 (4d4)
Speed
fly 50 ft.
STR
1 (-5)
DEX
18 (+4)
CON
10 (+0)
INT
10 (+0)
WIS
13 (+1)
CHA
7 (-2)
Damage Immunities
poison, radiant
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 13
Skills
Perception +3
Languages
understands the language of its creator but can't speak
Challenge
1/4 (50 XP)
Dispel Magic Weakness. Casting dispel magic on a witchlight paralyzes it for 1d10 rounds.
Luminance. A witchlight normally glows as brightly as a torch. The creature can dim itself to the luminosity of a candle, but it cannot extinguish its light. Because of its glow, the witchlight has disadvantage on Dexterity (Stealth) checks.
Thin As Light. While a witchlight is not incorporeal, it can pass through any opening that light can.
Actions
Light Ray. Ranged Weapon Attack: +6 to hit, range 30 ft., one target. Hit: 6 (1d4 + 4) radiant damage.
Flash (Recharge 5-6). The witchlight emits a bright burst of light that blinds all sighted creatures within 30 feet for 1d4 rounds unless they succeed on a DC 10 Constitution saving throw.