Xanka

Small construct, unaligned

Armor Class

15 (natural armor)

Hit Points

18 (4d6 + 4)

Speed

25 ft., climb 15 ft.

STR

10 (+0)

DEX

15 (+2)

CON

12 (+1)

INT

4 (-3)

WIS

10 (+0)

CHA

7 (-2)

Condition Immunities

charmed, exhaustion, frightened,

Senses

blindsight 120 ft., passive Perception 10

Languages

Understands the languages of its creator but can't

Challenge

1/4 (50 XP)

Ingest Weapons. When the xanka is hit by a melee weapon and the final, adjusted attack roll is 19 or less, the weapon gains a permanent -1 penalty to damage rolls, after inflicting damage for this attack. If the penalty reaches -5, the weapon is destroyed. Even magic weapons are subject to this effect.

Magic Weapons. The xanka’s weapon attacks are magical.

Constructed Nature. A xanka doesn’t require air, food, drink, or sleep.

Actions

Absorb. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage, and the xanka regains hit points equal to the damage caused by its attack. In addition, a living creature hit by this attack must make a successful DC 12 Dexterity saving throw or suffer a gaping wound that causes 2 (1d4) necrotic damage at the end of each of the creature’s turns until the wound is treated with magical healing or with a successful DC 10 Intelligence (Medicine) check. If a creature who fails this saving throw is wearing armor or using a shield, the creature can choose to prevent the necrotic damage by permanently reducing the AC of its armor or shield by 1 instead.

small
construct
cr1/4
tome-of-beasts