Young Sea Dragon

Large dragon, neutral evil

Armor Class

18 (natural armor)

Hit Points

152 (16d10 + 64)

Speed

40 ft., fly 80 ft., swim 50 ft.

STR

21 (+5)

DEX

10 (+0)

CON

19 (+4)

INT

15 (+2)

WIS

13 (+1)

CHA

17 (+3)

Damage Immunities

cold

Senses

blindsight 30 ft. darkvision 120 ft., passive Perception 19

Saving Throws

Dex +4, Con +8, Wis +5, Cha +7

Skills

Perception +9, Stealth +4

Languages

Common, Draconic

Challenge

9 (5000 XP)

Amphibious. The dragon can breathe air and water.

Siege Monster. The dragon deals double damage to objects

and structures.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) cold damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Tidal Breath (Recharge 5-6). The dragon exhales a crushing wave of frigid seawater in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, the target takes 27 (5d10) bludgeoning damage and 27 (5d10) cold damage, and is pushed 30 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn’t pushed or knocked prone.

large
dragon
cr9
tome-of-beasts