Young Void Dragon
Large dragon, chaotic neutral
Armor Class
18 (natural armor)
Hit Points
157 (15d10 + 75)
Speed
40 ft., fly 80 ft. (hover)
STR
20 (+5)
DEX
10 (+0)
CON
21 (+5)
INT
14 (+2)
WIS
11 (+0)
CHA
19 (+4)
Damage Immunities
cold
Condition Immunities
charmed, frightened
Senses
, passive Perception 18
Saving Throws
Dex +4, Con +9, Wis +4, Cha +8
Skills
Arcana +10, History +10, Perception +8, Persuasion +8, Stealth +4
Languages
Common, Draconic, Void Speech
Challenge
9 (5000 XP)
Chill of the Void. Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity.
Void Dweller. As ancient void dragon.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) cold damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
Gravitic Breath. The dragon exhales a 30-foot cube of powerful localized gravity, originating from the dragon.
Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 17 Dexterity saving throw. On a failure the creature is restrained. On a success the creature’s speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon’s breath recharges, and it can’t use gravitic breath twice consecutively.
Stellar Flare Breath. The dragon exhales star fire in a 30- foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage and 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.
Reactions
Void Twist. When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 4 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target.