Zmey Headling
Medium dragon, chaotic evil
Armor Class
16 (natural armor)
Hit Points
105 (14d8 + 42), regeneration 5/round
Speed
30 ft., swim 20 ft.
STR
16 (+3)
DEX
10 (+0)
CON
1 (-5)
INT
8 (-1)
WIS
16 (+3)
CHA
8 (-1)
Damage Resistances
cold, fire
Condition Immunities
paralyzed, unconscious
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Draconic, Sylvan
Challenge
5 (1800 XP)
Amphibious. The zmey headling can breathe air and water.
Regeneration. The zmey headling reaver regains 10 hit points at the start of its turn. This trait doesn’t function if the zmey headling took acid or fire damage since the end of its previous turn. It dies if it starts its turn with 0 hit points and doesn’t regenerate.
Actions
Multiattack. The zmey headline makes one bite attack and one claws attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Fire Breath (Recharge 5-6). The zmey headling exhales fire in a 30-foot cone. Each creature in that area takes 16 (3d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.